Overview - In between showers, Fiend and I fancied getting out and didn't much mind where. Having been to Cowdor, Halldale's god-aweful little brother, I must admit to being impressed by Halldale. The quarry has a familiar post-apocalyptic razed-earth feeling to it which is seriously spooky, but the walls are solid and clean, giving good routes. Spectre Wall is awe-inspiring, and most of the routes are at the top end of what I feel's possible for the moment, so overall it was a good day out!
Led - A very odd finish (clipping in the middle of nowhere in an awkward position), but a nice climb either way. Ledges led to smaller ledges leading to good overhang/flake. Nothing really to overly recommend it though. Interesting that this felt right for a warm-up!
Led - I had to be talked into trying this, but the wall to the left-wards then right-wards ramps does look good fun. The hard stuff is all above that lot, but doesn't really feel the grade - though crimping off fossilised shells might make anyone nervous enough to increase the grade!
Led - Don't be fooled - the capping roof looks like the obvious place for a crux, but it's hiding elsewhere. The slab up to the overlap is continuously technical, with slightly unfortunately placed bolts, and then you get a bit of thugging to finish off. Cracking route and deserves all the stars, though I'm not sure either way on the grade. Wall rats try this on for size! (PS move left at the top to the Comfort lower off, or you'll be lowering off a single bolt - never good)
Seconded Matt - For a quick afternoon out between showers, I felt I'd had enough by this point, so offered to strip the gear seconding. Bloody glad I did to, as, although the lower slab is not particularly harder than Spirits, the move to get stood up across the roof is rediculous. Memories of repeatedly reaching, and falling off, the crux on Tippler Direct springs to mind, as this is just as bad. Reasonable route, just one really hard move!